I am fully animated! Somehow I was able to chug through 8 1/2 minutes of animation over the last four month and still finish a month ahead of schedule! Animation isn't really my specialty but I definitely think it is all very readable and really grew to love doing it.
I now have a little over a month to premiere so I'm refining animation, rendering, and of course working with sound and music.
Creating "Wire Cutters"
A CG Animated Short Film
Tuesday, March 25, 2014
Tuesday, January 7, 2014
Animating...Rendering...Animating...Rendering
Haven't posted in a while. I'm 1/3 done animating! Render times right now are between 6 and 30 mins so I'm happy. Here are some stills for now. When I get some time I will post on some of my setups for the dynamics in the project.
Monday, November 25, 2013
Environment and props
As of last week I started animating! Here's just a couple images of some of the other assets.
This is what the gems looks like |
I call this a "hopper". Basically it is where gems are dispensed. |
This is a parachute kite thingy that is also a solar panel. |
Monday, November 4, 2013
Little Character Rig
Just finished up the final touches on this rig. This is pretty much all done by Katelyn Roland, a really great rigger at my school. All and all, I'm very happy that I have 2 reliable rigs that will make everything from here really smooth.
This is just showing how each joint can move.
Here's a couple to test poses. I'm happy with the level of expression so far.
This is just showing how each joint can move.
Here's a couple to test poses. I'm happy with the level of expression so far.
Sunday, October 27, 2013
Texturing Characters
I'm pretty much done texturing this character. About half of the geometry has custom textures while the rest is tiled (running out of time!). I'm pretty happy with the final result. Everything was made basically from scratch in Mudbox. I was originally trying to use stock images of metal but I ended up having more control to just paint it all by hand. I'm using metal ray materials with color, spec, and normals.
I'm going to make a post specifically going into making the eyes later, but it took quite some time to figure out how to make something readable yet realistic. I want every part of them to have a purpose and a story instead of having parts of their body be there just for readability reasons.
Hope you like it! Ideally I will be done building assets in 2 weeks so that I can have a ton of time for animation.
Mechanical Robot Rigging
I spent the last day working on a rig for one of my characters. He doesn't have a ton of movement, but it took a little bit of problem solving to make the hydraulics and wires follow everything. I worked off a new Digital Tutors tutorial for making the treads which I'm hoping will be able to automatically conform to my terrain.
Take a look at the rig!
I'm also finishing up textures. I'll have a full post later once it is done.
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