Monday, November 25, 2013

Environment and props

As of last week I started animating! Here's just a couple images of some of the other assets.
This is what the gems looks like

I call this a "hopper". Basically it is where gems are dispensed. 
My environment has pebbles (frozen instanced particles), small rocks, boulders, and landmark sized rocks. I'll just move the landmarks and boulders around for new locations because everything is a flat environment. 

I can get close enough to the ground and still maintain the quality I need. I had a really hard time making a terrain that looked natural but was also light on the render times. After trying everything, I ended up justing using a normals map. It work OK, but my render times are low so I'm happy.

This is a parachute kite thingy that is also a solar panel.

No comments:

Post a Comment