Monday, November 25, 2013

Environment and props

As of last week I started animating! Here's just a couple images of some of the other assets.
This is what the gems looks like

I call this a "hopper". Basically it is where gems are dispensed. 
My environment has pebbles (frozen instanced particles), small rocks, boulders, and landmark sized rocks. I'll just move the landmarks and boulders around for new locations because everything is a flat environment. 

I can get close enough to the ground and still maintain the quality I need. I had a really hard time making a terrain that looked natural but was also light on the render times. After trying everything, I ended up justing using a normals map. It work OK, but my render times are low so I'm happy.

This is a parachute kite thingy that is also a solar panel.

Monday, November 4, 2013

More character texturing

Almost wrapped on the texturing of my second robot. 







Little Character Rig

Just finished up the final touches on this rig. This is pretty much all done by Katelyn Roland, a really great rigger at my school. All and all, I'm very happy that I have 2 reliable rigs that will make everything from here really smooth.

This is just showing how each joint can move.



Here's a couple to test poses. I'm happy with the level of expression so far.